Constance Ouelette

Family History
Kendrick Ouelette was born in August, 1925, the heir to a Nova Scotia paper mill. He enlisted in the army on his eighteenth birthday and served with distinction in World War II as a field medic. At the end of the war, he moved to Raven's Grove, establishing the subsidiary of Ouelette Paper Goods. With plenty of money at his disposal, he bought a grand old mansion nestled along the rocky shore between the White Castle and Nightfall Terrace tracts of the city and grew in reputation as an eminently-eligible bachelor with a genial demeanor and engaging smile, slow to anger and a quick friend to anybody who treated others well.

Ouelette Paper Goods is an upscale-market paper production and finishing house with unmatched quality and an eye for sustainable management and stewardship of the acreage purchased near the town–a novel approach at the time, seen by most as a quaint eccentricity. Kendrick's business choices and principled direction built favour with several notable groups. Ouelette became synonymous with quality among New England mages, and the Glass Walkers established a caern on Ouelette land with Kendrick's blessing (though it was pitched to him as 'an exclusive country club catering to individuals dedicated to fostering the beauty of the natural world').

Kendrick became involved in a tempestuous romance with not one but two young women–a selkie named Sarah Bentcroft, and her close friend, a Penobscot named Marian. Much speculation was made as to which of the two he would finally wed, though in truth the three came together in unity, and when Kendrick and Marian married in February of 1950, Sarah (now dismissed by society as merely Kendrick's mistress) remained an equal part of the relationship.

Constance
Constance, the second of Emma and Roald Ouelette's three children–all daughters–was born in May of 2001. An energetic and cheerful child, she was generous and soft-hearted but slightly rebellious and fond of sports. She was a capable surfer in her early adolescence, but shunned the sea and became somewhat withdrawn after a shark killed and devoured a close friend while they were surfing together. Skateboarding and tagging out-of-the-way bits of public property became her signature activities, accompanied by a brusque, reticent attitude infrequently punctuated by her inner exuberance.

When she graduated high school, she began an internship at a local ob/gyn clinic, drawn to helping foster new life and care for others, despite the frequent heartbreak of the realities of stillbirths and abuse. At this time, she began habitually wearing a surgical mask–partly to support her role as an intern, partly as a fashion and social statement.

A few years later, Sarah Bentcroft, still a dear friend of the family and a grandmotherly figure to Constance, gifted her a hooded, sealskin poncho before passing away with the dying words of "take good care of it, until...". It would have remained in a place of honour in her bedroom forever were it not for a would-be thief and assailant taking advantage of a winter storm sending a tree crashing through her bedroom window in November, 2019. Her father was severely wounded and crippled in his left leg saving Constance's life and dispatching the intruder, and both were impossibly shocked when he wrapped her naked and battered body in the sealskin garment and she underwent her Chrysalis. Since then, she keeps her mask soaked in seawater as a psychological connection to the ocean.

Unaffiliated with (and generally unaware of, outside of the memories provided by her coat) any supernatural group until receiving Rachel's invitation, Constance's family and home were untouched by the Technocracy's pandemic, and she strives to live as much of an ordinary life (such as it is for her) day-to-day as she can, while providing what aid she can to her newfound surrogate family.

 Name: Constance Althea Ouelette Court: Seelie Seeming: Childling

Player: Akemi Whitacre Legacies: Saint/Riddler Kith: Selkie

Chronicle: Darkness Falls By Night House: Unaffiliated Motley: None

ATTRIBUTES

Physical Social Mental

Strength &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB; Charisma &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Perception &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB;

Dexterity Preternatural Grace &#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CB; Manipulation &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Intelligence &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;

Stamina Tireless &#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CB; Appearance Captivating &#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CB; Wits &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;

ABILITIES

Talents Skills Knowledges

Alertness &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB; Animal Ken &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Academics &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Athletics &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Crafts &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Computer &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Brawl &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Drive &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Enigmas &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Empathy &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Etiquette &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Gremayre &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;

Expression &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Firearms &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Investigation &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Intimidation &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Larceny &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Law &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Kenning &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB; Melee &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Medicine &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;

Leadership &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Performance &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Politics &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Streetwise &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB; Stealth &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Science &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Subterfuge &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Survival &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Technology &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Hobby Talent Grafitti &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

ADVANTAGES

Backgrounds Arts Realms

Remembrance &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB; Spring &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; Actor &#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;

Resources &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Fae &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Fame Ouelette family-member &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Nature &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Allies Parents (Emma &amp; Roald) &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Prop &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Scene &#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Time &#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;

Birthright/Frailty Glamour Merits/Flaws

Seal's Beauty &#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Friendly Face (+1)

Ocean's Grace &#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1; Perfect Balance (+3)

Longing of the Ocean Shore Willpower Calming Presence (+1)

Seal Coat &#x25CF;&#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Orphan Seal (-2)

Antithesis &#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1; Lifesaver (-3)

Saying something demeaning. Banality Phobia – Sharks (-4)

Experience &#x25CF;&#x25CF;&#x25CF;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB;&#x25CB; Musing/Ravaging Threshold

&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1;&#x25A1; Create Hope/ Destroy Illusion